Skip to main content

About

I build software and games at the intersection of programming and digital art.

Hello there. I'm Mark Elek, a programmer and self-taught digital artist focused on game development, 3D workflows, pipelines and practical creative tools.

I have spent years exploring games, fantasy, and science fiction across cultures and mediums, giving me a broad visual and storytelling reference points, which continues to shape the kinds of worlds, visuals, and interactive experiences I want to create.

My long-term direction is to bring programming, digital art, and game design together in complete interactive projects and video games. This site is where I share releases, work in progress, and notes from that journey.

Code

programming and technical systems

3D

workflows and visual development

Games

interactive projects and video games

What I work on

Blender Projects & Addons

I build practical tools that give artists more control, reduce repetitive work, and make technical workflows easier to use.

Game Development

I am currently developing a small VR game, combining programming, digital art, and game design.

3D Workflows & Visual Development

I am a self-taught digital artist exploring 3D workflows, visuals, and rendering through focused experiments and personal projects.

Partnership fit

Strengths I bring to a partnership

A short working list for potential collaborators, partners, or co-founder conversations.

Technical Skills

I handle the programming side of a project, from designing and implementing systems to debugging and solving complex technical problems. I am comfortable working in the deeper technical details when a project needs investigation, iteration, or a reliable solution.

Creative Range

My creative strengths include concept art, 3D rendering, visual development, and building practical 3D workflows. I draw on a broad visual foundation in science fiction, fantasy, animation, and game art to develop ideas with a strong sense of mood, worldbuilding, and technical feasibility.

Independent Problem-Solving

I work well in collaborative teams and am equally comfortable driving work independently. I adapt quickly to unfamiliar problems, take on complex challenges, and turn them into workable solutions.

Long-Term Product Thinking

I care about making thoughtful scope decisions, improving through iteration, communicating clearly, and building work that can scale beyond an early prototype.

Interested in building something together?

If the direction of my work seems relevant to a project, partnership, or co-founder discussion, reach out with a short note.

Contact me

The Journey So Far

Now

Tools, experiments, and a first VR game

I am creating Blender add-ons and smaller creative projects while developing my first small VR game in Godot. This site documents the work, releases, and lessons from that process.

In progress

Building toward larger game projects

I previously developed a 3D space-combat game prototype in Unreal Engine. The programming side came naturally given my background, but I wanted a stronger digital-art foundation before returning to a game of that scope.

Foundation

Programming, self-directed art learning, and independent work

My background is in computer science and software development. I attended a vocational school for computer scientists, where I developed a practical foundation in programming, problem-solving, and technical systems. I later continued my studies at university before deciding to pursue my long-term goals in game development and digital creation independently. Since then, I have continued building my skills through hands-on projects and online education, including courses from edX, MITx, and HarvardX. This combination of formal study, self-directed learning, and practical development continues to shape how I approach software, tools, and interactive projects.