Blender Projects & Addons
I build practical tools that give artists more control, reduce repetitive work, and make technical workflows easier to use.
About
Hello there. I'm Mark Elek, a programmer and self-taught digital artist focused on game development, 3D workflows, pipelines and practical creative tools.
I have spent years exploring games, fantasy, and science fiction across cultures and mediums, giving me a broad visual and storytelling reference points, which continues to shape the kinds of worlds, visuals, and interactive experiences I want to create.
My long-term direction is to bring programming, digital art, and game design together in complete interactive projects and video games. This site is where I share releases, work in progress, and notes from that journey.
Code
programming and technical systems
3D
workflows and visual development
Games
interactive projects and video games
I build practical tools that give artists more control, reduce repetitive work, and make technical workflows easier to use.
I am currently developing a small VR game, combining programming, digital art, and game design.
I am a self-taught digital artist exploring 3D workflows, visuals, and rendering through focused experiments and personal projects.
Partnership fit
A short working list for potential collaborators, partners, or co-founder conversations.
I handle the programming side of a project, from designing and implementing systems to debugging and solving complex technical problems. I am comfortable working in the deeper technical details when a project needs investigation, iteration, or a reliable solution.
My creative strengths include concept art, 3D rendering, visual development, and building practical 3D workflows. I draw on a broad visual foundation in science fiction, fantasy, animation, and game art to develop ideas with a strong sense of mood, worldbuilding, and technical feasibility.
I work well in collaborative teams and am equally comfortable driving work independently. I adapt quickly to unfamiliar problems, take on complex challenges, and turn them into workable solutions.
I care about making thoughtful scope decisions, improving through iteration, communicating clearly, and building work that can scale beyond an early prototype.
If the direction of my work seems relevant to a project, partnership, or co-founder discussion, reach out with a short note.
Now
I am creating Blender add-ons and smaller creative projects while developing my first small VR game in Godot. This site documents the work, releases, and lessons from that process.
In progress
I previously developed a 3D space-combat game prototype in Unreal Engine. The programming side came naturally given my background, but I wanted a stronger digital-art foundation before returning to a game of that scope.
Foundation
My background is in computer science and software development. I attended a vocational school for computer scientists, where I developed a practical foundation in programming, problem-solving, and technical systems. I later continued my studies at university before deciding to pursue my long-term goals in game development and digital creation independently. Since then, I have continued building my skills through hands-on projects and online education, including courses from edX, MITx, and HarvardX. This combination of formal study, self-directed learning, and practical development continues to shape how I approach software, tools, and interactive projects.